When running an AnyLogic model, you can control the model execution using the control panel, displayed at the bottom of the AnyLogic model window.
The control panel contains buttons for controlling the execution of the launched model:
Button | Command | Description |
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Run |
[Visible only if the model is not running currently] Runs the model from its current state. The model will be run until you manually stop it by clicking the Pause or Stop button (or until something in the model pauses or stops its execution). You can either run the model until the specified moment of model time, or for a specified period of model time starting from the current moment. See Running the model until a certain date or for a certain time interval for details. |
|
Pause |
[Visible only if the model is running currently] Pauses the running model. You can resume the paused simulation any time. You can pause the model at the specified moment of model time, see Running the model until a certain date or for a certain time interval for details. |
|
Stop | Terminates the model run. |
Run control becomes disabled when there is no activity in the model. This indicates that your model has completed its work.
You can enable or disable these buttons and check their state (enabled / disabled) from code during the model runtime.These features are described in the Control panel section in Accessing the presentation.
You may need to programmatically control your model execution. For example, you may need to pause the model on some event, such as event expiration, and resume its execution when a statechart transition occurs. AnyLogic provides a rich API capable of solving all tasks related to controlling the model execution.
The table below lists the related functions of the model engine and the analogous functions available in each agent.
To call an engine function, write, for example, getEngine().finish() wherever you need it in your model.
Alternatively, you can simply call the analogous function finishSimulation() from any agent activity.
Engine function | Agent’s function | Short description | Full description |
---|---|---|---|
boolean start() | N/A | Starts the model (if it is currently idle) and pauses it. |
The engine command applicable only in IDLE state (does nothing and returns false in other states). Does the following:
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boolean pause() | boolean pauseSimulation() | Pauses the running model. Puts the engine into PAUSED state and causes the model to terminate after completing the current event execution. |
The engine command applicable only in the RUNNING state (does nothing and returns false in other states). Puts the engine in the PLEASE_WAIT state and then sets a flag that, when tested by the engine, causes it to terminate after completing the current event execution. Further behavior depends on the context where this function is called:
By the time this function finishes, the engine may be in the PAUSED, FINISHED, or ERROR state.
Returns false, if the engine state does not allow pausing.
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boolean run() | boolean runSimulation() | If the model is paused at the moment, runs the model. Puts the engine into the RUNNING state and then starts the model execution. |
The engine command applicable only in the PAUSED state (in other states, does nothing and returns false). Puts the engine into the RUNNING state and then starts the model execution in a separate thread. The execution may discontinue due to the one of the following reasons:
This function should never be called from the model execution thread!
Returns false if the engine state does not allow running.
By the time this function finishes, the engine may already be in the PAUSED, FINISHED, or ERROR state. |
boolean stop() | boolean stopSimulation() | Terminates the model execution, destroys the model, and forgets about it. Then puts the engine into the IDLE state and returns true. |
The engine command applicable only in any non-IDLE state (in the IDLE state, does nothing and returns false). If the state is RUNNING, sets a flag that, when tested by the model execution thread, causes it to terminate. Further behavior depends on the context where this function is called:
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boolean finish() | boolean finishSimulation() | Finishes the currently running or paused model. Unlike the stop() function, it does not destroy the model, so you can examine and analyze its state. |
The engine command applicable only in the RUNNING or PAUSED state (in other states, does nothing and returns false). Sets a flag that, when tested by the engine, causes it to finish after completing the current event execution. Further behavior depends on the context where this function is called:
By the time this function finishes, the engine may be in the FINISHED, or ERROR state.
Returns false if the engine state does not allow pausing.
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boolean runFast() | N/A | Runs the model in the fastest possible way. The run is done in the virtual time mode regardless any settings. |
Runs the model in the fastest possible way in the same (calling) thread. The run is done in the virtual time mode regardless any settings. The function finishes in one of the following cases:
Returns false if the engine state does not allow running. |
boolean step() | N/A | Makes at most one discrete step of the model (can be done from the PAUSED state only). |
Makes at most one discrete step of the model (can be done from the PAUSED state only). Finishes in either the FINISHED, ERROR or PAUSED state.
This function should never be called from the model execution thread!
Returns false if the engine state does not allow for making a step.
|
Engine.State getState() | N/A | Returns the current state of the engine (IDLE, PAUSED, RUNNING, FINISHED, ERROR, or PLEASE_WAIT). |
Returns the current state of the engine:
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boolean getRealTimeMode() | N/A | Returns the current model execution mode. | Returns true if the current execution mode is real-time, false if virtual-time. |
void setRealTimeMode(boolean on) | N/A | Sets the virtual or real time execution mode. |
Sets the virtual or real time execution mode. In the virtual time mode the model is executed as fast as possible. In the real time mode, the engine tries to maintain the given scale between the model time and real time. on — true means that the model execution is scaled to the real time. |
double getRealTimeScale() | N/A | Returns the currently set real time scale of the model execution. |
Returns the currently set real time scale of the model execution, that is, the number of model time units to be simulated per real second. The actual scale will depend on factors such as simulation performance, applications running in parallel, and so on. This scale only has effect in the real time execution mode. |
void setRealTimeScale(double scale) | N/A | Sets the desired real time scale of model execution. |
Sets the desired real time scale of model execution, that is, the number of model time units to be simulated per real second. The actual scale will depend on factors such as simulation performance, applications running in parallel, and so on.
This scale only has effect in the real time execution mode. scale — the new real time scale. |
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