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Pedestrian Library blocks

Blocks contained in the  Pedestrian Library palette are the building blocks you will use to construct your flowcharts. As usual, you have blocks that generate pedestrians, control pedestrian flow, process pedestrians.

PedSource Generates pedestrians. Is usually used as the starting point of the pedestrian flow.
PedSink Disposes of pedestrians. Is usually used as the end point of the pedestrian flow.
PedGoTo Causes pedestrians to go to the specified target.
PedService Simulates how pedestrians are serviced in services.
PedWait Causes pedestrians to wait for a specified time in a specified location.
PedSelectOutput Routes the incoming pedestrians to one of the five output ports depending on specified ratios or conditions.
PedEnter Places pedestrians into the simulated environment.
PedExit Removes pedestrians from the simulated environment.

The following blocks work with the levels of the model:

PedEscalator Simulates how pedestrians are transported by an escalator.
PedChangeLevel Moves pedestrians to a different level.

The following blocks handle the behavior of pedestrians in groups:

PedGroupAssemble Organizes groups from sequence of pedestrians on input port. Also used to reassemble groups which have been split by blocks which don’t support groups (like PedService): pedestrians wait in the given area and leave it in their original group when the whole group arrives.
PedGroupChangeFormation Causes group to change its form to a specified one when group leader passes this block.
PedGroupDisassemble When group leader enters this block, group dissolves, so pedestrians become independent from each other and follow their personal paths.
PedSettings Allows specifying general parameters related to all blocks of the Pedestrian Library.

The following block is considered deprecated, starting with AnyLogic version 8.7:

PedAreaDescriptor Defines rules and/or restrictions on pedestrian speed for pedestrian area. Allows to modify pedestrians speed and define maximum speed. Also allows to change the area into a “moving level” and control its speed and direction (use this feature to simulate escalators and moving lines).
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