In AnyLogic agent plays a role of an environment for the agent populations present on its diagram. So environments can be hierarchically organized (for example, agents-companies can live in one environment and agents-employees can live in local company environments). Agent population can belong to at most one environment.
To set the environment for an agent population
- Open the properties of the agent type playing a role of environment for the agent population by clicking it in the Projects view (e.g. Main).
- In the Space and network section of the properties, select the populations in the list Select the agents you want to place in the environment.
- In the properties below, configure the space type for the environment and set the space dimensions.
- Optionally, choose the pattern of the initial agent location layout and choose one of the connection network types.
|NetworkType getNetworkType()|| Returns the network type.
|double getNetworkConnectionRange()||Returns the agent connection range — parameter of the “distance-based” network. In this network, all the agents located in the connection range (in pixels), are connected.|
|double getNetworkConnectionsPerAgent()||Returns the average (or exact) number of connections per agent. Applies to random, ring lattice and small world networks.|
|double getNetworkNeighborLinkProbability()||Returns the probability of an agent connection to be a neighbour. Applies to “small world” network.|
|int getNetworkScaleFreeM()||Returns the M parameter of a scale free network. Applies to “scale free” network.|
|void setNetworkRandom(double connectionsPerAgent)|| Sets network type to random with a given average number of connections per agent. Call applyNetwork() to actually create network connections.
connectionsPerAgent — average number of connections per agent
|void setNetworkRingLattice(int connectionsPerAgent)|| Sets network type to ring lattice. All agents are considered to be in a ring in their natural order and each agent is connected to a given number of closest neighbours. Call applyNetwork() to actually create network connections.
connectionsPerAgent — number of connections per agent (even)
|void setNetworkScaleFree(int m)|| Sets the network type to "scale free".
m - parameter of the scale free network (start number of hubs)
|void setNetworkSmallWorld(int connectionsPerAgent, double neighborLinkProbability)|| Sets network type to "small world". Small world network can be obtained from a ring lattice by rewiring some links to long-distant links. Call applyNetwork() to actually create network connections.
connectionsPerAgent - number of connections per agent (even)
neighborLinkProbability - probability of connection to link neighbours
|void setNetworkUserDefined()||Sets network type to user-defined. As a result, a subsequent call of applyNetwork() will do nothing. This is also a default network type.|
|void setNetworkAllInRange(double connectionRange)|| Sets network type to the one when agents are connected if the distance between them is not longer that a given one. This network type is only possible in continuous space. Call applyNetwork() to actually create network connections.
connectionRange - the maximum distance between connected agents. In case of GIS space, measured in meters
|void applyNetwork()||Discards all existing connections and establishes new connection network according to the current network settings.|
|void applyNetwork(Random r)|| Discards all existing connections and establishes new connection network according to the current network settings, using the specified random number generator.
r - the random number generator
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