AnyLogic 9
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PedSettings

AnyLogic: The PedSettings block

The PedSettings block specifies general parameters that affect all blocks in the Pedestrian Library and tunes the models for specific tasks in order to get maximum model performance.

Social distancing

This block enables user-defined social distancing between pedestrians. This can be useful when modeling pedestrian flows and service areas during a pandemic, or when modeling pedestrian flows in low-density areas.

Individual pedestrians

Moving pedestrians will try to maintain the social distance between each other, unless the density of pedestrians is too high (for example, in bottleneck situations). After passing such bottlenecks, pedestrians will resume maintaining the social distance.

Moving pedestrians do not maintain social distance from pedestrians waiting in queues or waiting areas.

Groups

Group members do not maintain social distance from each other while moving, in queues, or in waiting areas.

Elevators

Social distance is not maintained when pedestrians are in an elevator. However, the pedestrians waiting for an elevator will attempt to maintain social distance.

Queues

Pedestrians in service queues will maintain social distance if it is enabled. Distance is only maintained along the service line. If the curves of the serpentine queue are less than the specified social distance, each pedestrian will only maintain the distance between themselves and two other pedestrians: one in front of them and one behind them. The distance between a person inside the service (servicePoint) and the queue is not considered.

Waiting areas

Pedestrians entering the waiting area and staying there until the waiting time is over will try to maintain social distance with each other if it is enabled. If the density of pedestrians in the waiting area becomes too high, a new pedestrian entering the area will ignore the social distance.

Attractors in waiting areas take precedence over social distance requirements.

Parameters

Enable social distancing
Selecting this option lets you specify a social distance between pedestrians. They will try to keep it while moving or waiting in area or queue. When moving inside an elevator, or within a group, or moving through the waiting pedestrians, social distance is not maintained.
Syntax: boolean enableSocialDistancing
Default value: true
Social distance
[Visible only if Enable social distancing is enabled]
Here you can specify the distance in meters that pedestrians should keep between each other.
Syntax: double socialDistance
Time step, sec.
[Visible only if Enable social distancing is disabled]
Synchronous model time step. Value should never be equal to 0. Setting this parameter to lower values cause pedestrians to move more precisely, however requires much more performance. Recommended value is 0.3 seconds. If social distance is enabled, model time step automatically equals 0.1 seconds.
Syntax: double timeStep
Allow pedestrian selection by click
If the value of this parameter is true, user may select/deselect a pedestrian by clicking on it.
Syntax: boolean allowPedestrianSelectionByClick
Default value: true
Actions
On pedestrian selected
Code executed when a pedestrian becomes selected. You can select a pedestrian by clicking on his animation shape, or programmatically using the function select(ped) of PedSettings block.
Local variable: Agent ped — the selected pedestrian
On pedestrian deselected
Code executed when pedestrian becomes deselected. You can deselect a pedestrian by clicking anywhere in the presentation, or programmatically using the function deselect(ped) of PedSettings block.
Local variable: Agent ped — the deselected pedestrian
On group assembled
Code executed when pedestrian group is assembled.
Local variable: PedGroup group — the group being assembled
On group disassembled
Code executed when pedestrian group is disassembled.
Local variable: PedGroup group — the group being disassembled
On group leader changed
Code executed when pedestrian group is disassembled.
Local variables:
Agent oldLeader — old leader of the group
Agent newLeader — new leader
PedGroup group — the group
On group formation changed
Code executed when pedestrian group is disassembled.
Local variables:
GroupFormation oldFormation — old group formation
GroupFormation newFormation — new formation
PedGroup group — the group
On group member added
Code executed when pedestrian group is disassembled.
Local variables:
Agent ped — the pedestrian being added to group
PedGroup group — the group
On group member removed
Code executed when pedestrian group is disassembled.
Local variables:
Agent ped — the pedestrian being removed from group
PedGroup group — the group

Functions

Function Description
int countGroups() Returns the number of groups in this model.
int countPeds() Returns total number of pedestrians in this model.
void selectPed(Agent ped) Selects the pedestrian (specified via the function argument) on the animation of the running model.
void deselectPed() Deselects the currently selected pedestrian.
Agent getSelectedPed() Returns the currently selected pedestrian (if some pedestrian is selected at the moment, null otherwise).
Set<Agent> getPeds() Returns a non-modifiable collection of all pedestrians in the model.
Set<PedGroup> getGroups() Returns a non-modifiable collection of all groups in the model.
double pixelsToMeters(double value) Returns a non-modifiable collection of all groups in the model.
double metersToPixels(double value) Converts the specified length in meters to the number of pixels according to the animation scale defined by this block.
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