Class | Description |
---|---|
AgentAnimationSettings | |
Camera3D |
3D camera object.
|
ColorConstants | |
Configuration3D |
Configuration of 3D world of the associated agent
This object controls the background color and grid at the Z=0 plane. Background and grid are only applied at the scope of the underlying agent. |
DatabaseConstants | |
FileResourceUtils |
This class is not designed to be accessed by user
Utilities for presentation purposes shared with AL IDE |
ImageChangedListener | Deprecated. |
LaunchConfiguration |
This class is internal and shouldn't be called by user.
it may be removed/renamed in future. |
Light3D |
Base class for all 3D lights, may be added to 3D groups for scene lighting
The light consists of a number of different components: Ambient, Diffuse and Specular. Ambient light is a light that had scattered for many times, so that it does not have any certain direction. |
Light3D.CarHeadlight | |
Light3D.Daylight | |
Light3D.Moonlight | |
Light3D.StreetLight | |
Light3DAmbient |
3D ambient light, may be added to 3D groups for scene lighting
Ambient light is a light that had scattered for many times, so that it does not have any certain direction. |
Light3DDirectional |
3D directional light, may be added to 3D groups for scene lighting
Directional source of light is located in some infinitely distant point. |
Light3DPoint |
3D point light, may be added to 3D groups for scene lighting
Point source of light is located in one particular point of space. |
Light3DSpot |
3D spot light, may be added to 3D groups for scene lighting
Spot source of light is a particular case of a point light . |
LineArrowStyle | |
LineStyle |
Line style constants
|
LinkToAgentAnimator | |
ModelElementDescriptor |
As long as at runtime the information about the model elements
such as position of their icons, visibility of labels, and sometimes even type
is lost, this class should contain all info needed for displaying the
element and its info at runtime, including the reference to the element itself.
|
ModelElementDescriptorUtils |
As long as at runtime the information about the model elements
such as position of their icons, visibility of labels, and sometimes even type
is lost, this class should contain all info needed for displaying the
element and its info at runtime, including the reference to the element itself.
|
ModelElementType | |
ModelElementTypeUtils | |
Navigation3DType |
3D Window navigation mode constants
|
NetworkActivityMonitorService |
This class is internal and shouldn't be called by user.
it may be removed/renamed in future. |
NetworkConnectionHandler |
This class is internal and shouldn't be called by user.
it may be removed/renamed in future. |
Object3DAxisOrder | |
Object3DInternalLighting |
This enum defines how the internal lights located inside
Shape3DObject will operate on the scene:
turned off,
lighting this 3D object only (self lighting), or
lighting on the global level (like headlamp of the car). |
ProgressConsumer |
Interface for object which can be notified with the progress information
|
ReplicatedShape<T extends Shape> |
Persistent replicated shape - a container for a number of shapes of the
same type but possibly different properties.
|
ResourceFileLocation |
This class is not designed to be accessed by user
|
Shape |
The base class for all graphical shapes and also for all
controls.
Shapes allow direct programmatic control, i.e. |
Shape3D | |
Shape3DGroup | Deprecated.
this class is deprecated and will be removed in future.
|
Shape3DObject |
3D object shape loaded from COLLADA (.dae) file.
|
ShapeAgentGroup_xjal |
Persistent group of agents shape.
|
ShapeAgentPopulationGroup | |
ShapeArc |
Arc shape.
|
ShapeArrowLine |
A line shape with optional arrows.
|
ShapeButton |
Button control.
|
ShapeCAD |
Persistent CAD drawing shape.
|
ShapeCanvas |
A raster image whose pixels can be modified dynamically at runtime.
|
ShapeCheckBox |
Checkbox control.
|
ShapeComboBox |
Combo box control.
|
ShapeControl |
The base class for all controls, i.e.
|
ShapeControl.ValueType | |
ShapeCurve |
Persistent curve shape.
|
ShapeDrawMode | |
ShapeEmbeddedObjectIcon |
Persistent presentation of Embedded Object icon shape plus some info.
|
ShapeEmbeddedObjectPresentation |
Persistent presentation of Embedded Object shape.
|
ShapeFileChooser |
File chooser control.
|
ShapeFileChooser.Type |
File chooser type constants
|
ShapeGISMap |
GIS map projection manager and map renderer (persistent GIS Map shape which
displays and map projection)
GIS map is a Shape and it can be placed on the model animation: it
renders the associated map projection on the screenThis class provides several projection methods |
ShapeGISMap.Layer |
Class which stores GIS map layer information
|
ShapeGroup |
Group shape.
|
ShapeImage |
Persistent image shape.
|
ShapeInputControl | |
ShapeInspect | |
ShapeLine |
A basic line.
|
ShapeLineFill |
An intermediate base class - for all shapes that have line and fill.
|
ShapeListBox |
List box control.
|
ShapeModelElementsGroup |
Shape containing/drawing model elements of agent / simulation (variables, events, flowchart blocks etc.)
|
ShapeModelPrimitives | |
ShapeMultiplePoints |
A base class for shapes having multiple points, such as polyline
or curve.
|
ShapeOval |
Persistent oval shape.
|
ShapePolyLine |
Persistent polyline shape.
|
ShapeProgressBar |
Progress bar control.
|
ShapeRadioButtonGroup |
A group of radio buttons.
|
ShapeRectangle |
Persistent rectangle shape.
|
ShapeRoundedRectangle |
Persistent rounded rectangle shape.
|
ShapeScale |
This shape draws
Scale of the agent on its animation |
ShapeSlider |
Slider control.
|
ShapeSVG |
A custom SVG image rendered from the SVG XML provided by the user as a String object.
|
ShapeText |
Persistent text shape.
|
ShapeTextField |
TextField control.
|
ShapeTopLevelPresentationGroup |
Top-level group of agent or experiment presentation
|
ShapeWindow3D |
The window showing 3D world on the model animation.
This is a shape like any control which is located on the model animation canvas. |
SharedConstants | |
SkyboxType | |
SVGElement |
This class is internal and shouldn't be called by user.
it may be removed/renamed in future. |
SVGUtils |
This class is internal and shouldn't be called by user.
it may be removed/renamed in future. |
TextAlignment |
Text alignment type constants
|
Texture |
Objects of this class may be used to define the appearance of shapes' parts.
|
UtilitiesColor | |
ViewArea |
View area class.
This element references to a particular model animation coordinates of agent/experiment. Provides ability of fast and convenient animation positioning in the model animation panel (using controls on toolbar or API, see: ViewArea.navigateTo() , Panel#navigateTo(ViewArea) ). |